<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8248687685618453777</id><updated>2011-09-19T17:37:04.278-07:00</updated><category term='group games'/><category term='rocket dollars'/><category term='Competition'/><category term='click'/><category term='user-generated content'/><category term='notifications'/><category term='overlooked features'/><category term='VentureBeat'/><category term='Awards'/><category term='rewards'/><category term='newspaper'/><category term='indian avatars'/><category term='RocketOn'/><category term='click-through'/><category term='full version'/><category term='R$'/><category term='poll'/><category term='AlwaysOn'/><category term='chinese avatars'/><category term='Finalist'/><category term='OnHollywood'/><category term='doors'/><title type='text'>RocketOn</title><subtitle type='html'>&lt;i&gt;for anyone interested in virtual worlds, social games and online entertainment&lt;/i&gt; (www.rocketon.us)</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://rocketonblog.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>ROCKETON</name><uri>http://www.blogger.com/profile/13683991221183365492</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>26</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-3627481533351569151</id><published>2009-08-06T11:58:00.000-07:00</published><updated>2009-08-06T12:04:12.102-07:00</updated><title type='text'>Win My Love</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_cZl1YvwS-Xg/Snso436EQdI/AAAAAAAAAGU/1S6KWsdC9F4/s1600-h/aurora_winmylove.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 168px; height: 252px;" src="http://1.bp.blogspot.com/_cZl1YvwS-Xg/Snso436EQdI/AAAAAAAAAGU/1S6KWsdC9F4/s400/aurora_winmylove.jpg" alt="" id="BLOGGER_PHOTO_ID_5366928338487362002" border="0" /&gt;&lt;/a&gt;Want to know what someone would do to win your love?  In RocketOn's newest game, other Rocketeers can compete to win your heart!&lt;br /&gt;&lt;br /&gt;The more each player gives, the higher their chance of winning a date to a fun location.&lt;br /&gt;&lt;br /&gt;The winner of the game will appear on a special screen at the end -- and you'll be able to chat and flirt.&lt;br /&gt;&lt;br /&gt;To start a game, just click on the dice icon, click &lt;span style="font-weight: bold;"&gt;create&lt;/span&gt;, and choose Win My Love from the list of games.&lt;br /&gt;&lt;br /&gt;Win My Love is fun and easy to play, so play your heart out!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-3627481533351569151?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/3627481533351569151'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/3627481533351569151'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2009/08/win-my-love.html' title='Win My Love'/><author><name>Ellipsis</name><uri>http://www.blogger.com/profile/13554930621825481241</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_cZl1YvwS-Xg/SK3Miz9_arI/AAAAAAAAAB4/KP4d_CNSBPk/S220/20e2615.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_cZl1YvwS-Xg/Snso436EQdI/AAAAAAAAAGU/1S6KWsdC9F4/s72-c/aurora_winmylove.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-2066313071764780982</id><published>2009-07-31T14:01:00.000-07:00</published><updated>2009-07-31T14:05:31.932-07:00</updated><title type='text'>My RocketOn</title><content type='html'>&lt;span style="color: rgb(0, 0, 0);font-family:Verdana,Geneva,Arial,Helvetica,sans-serif;font-size:85%;"  &gt;RocketOn now has a social site, where you can message any user, join clubs, meet new friends, and easily upload photos.&lt;br /&gt;&lt;br /&gt;The best part is that it's all part of RocketOn -- so you can sign in with your  user name and password.  Just go to...&lt;br /&gt;&lt;br /&gt;&lt;a href="http://my.rocketon.com/"&gt;my.rocketon.com&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Your profile and friends are already  waiting for you there!&lt;br /&gt;&lt;br /&gt;&lt;img alt="Clubs" src="http://rocketon.com/a/img/newsletter/clubs_sample.jpg" border="0" /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Users have already started making popular clubs!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;When you arrive, you'll see updates about what your friends are doing.  You can also post whatever's on your mind and all your friends will be able to see it.&lt;br /&gt;&lt;br /&gt;You can get to My RocketOn from a link on the launchpad, or just by typing &lt;a href="http://my.rocketon.com"&gt;my.rocketon.com&lt;/a&gt; into your browser. Have fun!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-2066313071764780982?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/2066313071764780982'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/2066313071764780982'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2009/07/my-rocketon.html' title='My RocketOn'/><author><name>Ellipsis</name><uri>http://www.blogger.com/profile/13554930621825481241</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_cZl1YvwS-Xg/SK3Miz9_arI/AAAAAAAAAB4/KP4d_CNSBPk/S220/20e2615.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-1443535560528890390</id><published>2009-07-06T17:10:00.000-07:00</published><updated>2009-07-06T17:44:58.641-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RocketOn'/><category scheme='http://www.blogger.com/atom/ns#' term='newspaper'/><title type='text'>RocketOn News</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_cZl1YvwS-Xg/SlKWz2_gGrI/AAAAAAAAAF0/IgwmaBI_EL8/s1600-h/newspaper.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 90px; height: 71px;" src="http://4.bp.blogspot.com/_cZl1YvwS-Xg/SlKWz2_gGrI/AAAAAAAAAF0/IgwmaBI_EL8/s400/newspaper.png" alt="" id="BLOGGER_PHOTO_ID_5355508724576295602" border="0" /&gt;&lt;/a&gt;Want to stay up to date on the latest RocketOn News? Click on the Newspaper you'll find on the launchpad to sign up for it. You'll hear about the latest new features before anyone else and get tips on how to find rare items and play games. Also remind your friends to sign up!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-1443535560528890390?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/1443535560528890390'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/1443535560528890390'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2009/07/rocketon-news.html' title='RocketOn News'/><author><name>Ellipsis</name><uri>http://www.blogger.com/profile/13554930621825481241</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_cZl1YvwS-Xg/SK3Miz9_arI/AAAAAAAAAB4/KP4d_CNSBPk/S220/20e2615.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_cZl1YvwS-Xg/SlKWz2_gGrI/AAAAAAAAAF0/IgwmaBI_EL8/s72-c/newspaper.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-4395295042372423488</id><published>2009-07-01T13:43:00.000-07:00</published><updated>2009-07-01T14:03:08.465-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='poll'/><category scheme='http://www.blogger.com/atom/ns#' term='user-generated content'/><category scheme='http://www.blogger.com/atom/ns#' term='RocketOn'/><category scheme='http://www.blogger.com/atom/ns#' term='group games'/><title type='text'>Group Games</title><content type='html'>&lt;span&gt;&lt;a name="1222505d422a5133_LETTER.BLOCK6"&gt;&lt;span style="color: rgb(0, 0, 0); font-family: Verdana,Geneva,Arial,Helvetica,sans-serif; font-size: 10pt;font-family:Verdana,Geneva,Arial,Helvetica,sans-serif;font-size:85%;color:#000000;"   &gt;If you've been playing recently, you've probably seen the addition of Group Games that are now a big part of RocketOn. With the Group Games, you can use your own creativity to entertain your friends. Anyone can create and participate in a poll, quiz, trivia game and more.&lt;br /&gt;&lt;br /&gt;When a game starts on your site, you'll see a notification in the lower left-hand corner. Click it and you'll be able to jump into the game and give your vote. To create your own game, click on the dice icon, then choose &lt;span style="font-weight: bold;"&gt;create&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;a name="1222505d422a5133_LETTER.BLOCK6"&gt;&lt;span&gt;&lt;span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/a&gt;&lt;span&gt;&lt;span&gt;&lt;a name="1222505d422a5133_LETTER.BLOCK6"&gt;&lt;span style="color: rgb(0, 0, 0); font-family: Verdana,Geneva,Arial,Helvetica,sans-serif; font-size: 10pt;font-family:Verdana,Geneva,Arial,Helvetica,sans-serif;font-size:85%;color:#000000;"   &gt;Try to make really fun and interesting questions, because the more people who play your game, the more Rocket Points you'll earn! Also remember that for True or False and Quiz Mania! there is a single correct answer, so ask a question that has a correct answer (that people might know).&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span&gt;&lt;a name="1222505d422a5133_LETTER.BLOCK6"&gt;&lt;span style="color: rgb(0, 0, 0); font-family: Verdana,Geneva,Arial,Helvetica,sans-serif; font-size: 10pt;font-family:Verdana,Geneva,Arial,Helvetica,sans-serif;font-size:85%;color:#000000;"   &gt;&lt;br /&gt;&lt;img alt="See a graph of how people are voting real-time!" src="http://www.rocketon.com/a/img/newsletter/tombstoneresults.png" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;You also get points for playing games, so whenever you see a notice about a new game, be sure to join in! If you have any other questions about Group Games, ask other Rocketeers - they've shown they know how to use the games. You could even get crafty and ask your question in the form of a game!&lt;br /&gt;&lt;br /&gt;-Captain Hoff and Team RocketOn&lt;br /&gt;&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-4395295042372423488?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/4395295042372423488'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/4395295042372423488'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2009/07/group-games.html' title='Group Games'/><author><name>Ellipsis</name><uri>http://www.blogger.com/profile/13554930621825481241</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_cZl1YvwS-Xg/SK3Miz9_arI/AAAAAAAAAB4/KP4d_CNSBPk/S220/20e2615.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-1693695175833836126</id><published>2009-06-29T13:40:00.000-07:00</published><updated>2009-06-29T13:44:28.567-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RocketOn'/><category scheme='http://www.blogger.com/atom/ns#' term='rocket dollars'/><category scheme='http://www.blogger.com/atom/ns#' term='R$'/><title type='text'>Earn Rocket Dollars!</title><content type='html'>&lt;span style="font-family:trebuchet ms;"&gt;Greetings Rocketeers.  Summer's here and we're ready for some fun!&lt;br /&gt;&lt;br /&gt;Have you been coveting that sexy new outfit or those virtual hairdos but you didn't want to fork out real cash? We now offer a way for you to earn those dollars.&lt;br /&gt;&lt;br /&gt;Here's how it works.  Our partners are willing to flow you some Rocket Dollars if you fill out a short survey or take advantage of their offers.&lt;br /&gt;&lt;br /&gt;On the launchpad, you'll see two new money-related objects. Click on each one to see a list of ways to earn Rocket Dollars.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_cZl1YvwS-Xg/SkknLjE0aoI/AAAAAAAAAFs/ckZ7BP2XMT8/s1600-h/wadocash.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 89px; height: 72px;" src="http://2.bp.blogspot.com/_cZl1YvwS-Xg/SkknLjE0aoI/AAAAAAAAAFs/ckZ7BP2XMT8/s400/wadocash.png" alt="" id="BLOGGER_PHOTO_ID_5352852711454042754" border="0" /&gt;&lt;/a&gt;If you click the wad of cash, you can earn up to 1000 Rocket Dollars just by taking free surveys.  However, not everyone is eligible for all the surveys.  It depends on where you live, how old your are, and what you do.  The data sometimes comes from your profile, so make sure to fill it out correctly.&lt;br /&gt;&lt;br /&gt;Have fun earning your R$ but don't blow it all on a virtual motorcycle like Captain Hoff!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-1693695175833836126?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/1693695175833836126'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/1693695175833836126'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2009/06/earn-rocket-dollars.html' title='Earn Rocket Dollars!'/><author><name>Ellipsis</name><uri>http://www.blogger.com/profile/13554930621825481241</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_cZl1YvwS-Xg/SK3Miz9_arI/AAAAAAAAAB4/KP4d_CNSBPk/S220/20e2615.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_cZl1YvwS-Xg/SkknLjE0aoI/AAAAAAAAAFs/ckZ7BP2XMT8/s72-c/wadocash.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-3313444729617921192</id><published>2009-04-21T14:46:00.000-07:00</published><updated>2009-05-01T14:15:36.702-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Awards'/><category scheme='http://www.blogger.com/atom/ns#' term='RocketOn'/><category scheme='http://www.blogger.com/atom/ns#' term='OnHollywood'/><category scheme='http://www.blogger.com/atom/ns#' term='AlwaysOn'/><title type='text'>RocketOn an OnHollywood 2008 Winner!</title><content type='html'>RocketOn has been selected as one of the OnHollywood 100 for 2008. We're excited to be recognized our work and creative ideas.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_cZl1YvwS-Xg/Se5AEWdSSBI/AAAAAAAAAFk/axkXZQzUcJo/s1600-h/award_onhollywoodoriginal.png"&gt;&lt;img style="margin: 0px auto 10px; display: block; text-align: center; cursor: pointer; width: 159px; height: 230px;" src="http://4.bp.blogspot.com/_cZl1YvwS-Xg/Se5AEWdSSBI/AAAAAAAAAFk/axkXZQzUcJo/s400/award_onhollywoodoriginal.png" alt="" id="BLOGGER_PHOTO_ID_5327265852717942802" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;You can learn more about OnHollywood &lt;a href="http://alwayson.goingon.com/editorial/blog/viewall/2865"&gt;here&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;-Captain Hoff and the Rocketeers&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-3313444729617921192?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/3313444729617921192'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/3313444729617921192'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2009/04/rocketon-onhollywood-2009-winner.html' title='RocketOn an OnHollywood 2008 Winner!'/><author><name>Ellipsis</name><uri>http://www.blogger.com/profile/13554930621825481241</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_cZl1YvwS-Xg/SK3Miz9_arI/AAAAAAAAAB4/KP4d_CNSBPk/S220/20e2615.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_cZl1YvwS-Xg/Se5AEWdSSBI/AAAAAAAAAFk/axkXZQzUcJo/s72-c/award_onhollywoodoriginal.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-394366100707569523</id><published>2009-04-21T14:12:00.000-07:00</published><updated>2009-04-21T14:27:39.865-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RocketOn'/><category scheme='http://www.blogger.com/atom/ns#' term='rewards'/><category scheme='http://www.blogger.com/atom/ns#' term='indian avatars'/><category scheme='http://www.blogger.com/atom/ns#' term='chinese avatars'/><category scheme='http://www.blogger.com/atom/ns#' term='notifications'/><title type='text'>Rocket Rewards</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_cZl1YvwS-Xg/Se44mce3AMI/AAAAAAAAAFM/rw9NElnxDLI/s1600-h/winsome.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 176px; height: 291px;" src="http://1.bp.blogspot.com/_cZl1YvwS-Xg/Se44mce3AMI/AAAAAAAAAFM/rw9NElnxDLI/s400/winsome.png" alt="" id="BLOGGER_PHOTO_ID_5327257642357686466" border="0" /&gt;&lt;/a&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;We've made a lot of cool changes lately, but the best improvement may be our new rewards system. Now you can earn both experience points and rocket points by participating in activities.&lt;br /&gt;&lt;br /&gt;Whenever you play a game, you'll be rewarded. You can use the Rocket Points to buy new outfits and inspire others to ask you on virtual dates, or buy a monster pet that you can train to be the ultimate web warrior.&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;Even better, you'll get bonus Experience Points and Rocket Points just for signing in each day!&lt;br /&gt;&lt;br /&gt;You'll receive notices every time you earn rewards. They appear over the rocket logo in the bottom-left. You'll also see helpful notices telling you when your friends come online.&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_cZl1YvwS-Xg/Se46JeeYRAI/AAAAAAAAAFc/RW-vpEY7ABw/s1600-h/onlinenotification.png"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 144px; height: 103px;" src="http://2.bp.blogspot.com/_cZl1YvwS-Xg/Se46JeeYRAI/AAAAAAAAAFc/RW-vpEY7ABw/s400/onlinenotification.png" alt="" id="BLOGGER_PHOTO_ID_5327259343699592194" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;We've also updated the UI and added some Chinese and Indian themed avatars - there's n&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;ever &lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;been a better time to play RocketOn!&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-size:100%;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;br /&gt;-Captain Hoff and the Rocketeers&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-394366100707569523?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/394366100707569523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/394366100707569523'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2009/04/rocket-rewards.html' title='Rocket Rewards'/><author><name>Ellipsis</name><uri>http://www.blogger.com/profile/13554930621825481241</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_cZl1YvwS-Xg/SK3Miz9_arI/AAAAAAAAAB4/KP4d_CNSBPk/S220/20e2615.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_cZl1YvwS-Xg/Se44mce3AMI/AAAAAAAAAFM/rw9NElnxDLI/s72-c/winsome.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-1458880801177739685</id><published>2009-03-13T13:35:00.000-07:00</published><updated>2009-03-17T13:03:04.298-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Finalist'/><category scheme='http://www.blogger.com/atom/ns#' term='RocketOn'/><category scheme='http://www.blogger.com/atom/ns#' term='VentureBeat'/><category scheme='http://www.blogger.com/atom/ns#' term='Competition'/><title type='text'>RocketOn a "Who's Got Game?" Finalist</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_iQKHX57FMTQ/ScABpEAhqtI/AAAAAAAAABE/yf4a5JYzyIk/s1600-h/badge_whosgotgame.gif"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 125px; height: 125px;" src="http://4.bp.blogspot.com/_iQKHX57FMTQ/ScABpEAhqtI/AAAAAAAAABE/yf4a5JYzyIk/s320/badge_whosgotgame.gif" alt="" id="BLOGGER_PHOTO_ID_5314249365259397842" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;RocketOn was just selected as a Finalist in the GamesBeat 2009 "Who's Got Game" competition.&lt;br /&gt;&lt;br /&gt;Wish us luck in the competition!&lt;br /&gt;&lt;br /&gt;-Captain Hoff &amp;amp; Team&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-1458880801177739685?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/1458880801177739685'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/1458880801177739685'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2009/03/rocketon-whos-got-game-finalist.html' title='RocketOn a &quot;Who&apos;s Got Game?&quot; Finalist'/><author><name>Ellipsis</name><uri>http://www.blogger.com/profile/13554930621825481241</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_cZl1YvwS-Xg/SK3Miz9_arI/AAAAAAAAAB4/KP4d_CNSBPk/S220/20e2615.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_iQKHX57FMTQ/ScABpEAhqtI/AAAAAAAAABE/yf4a5JYzyIk/s72-c/badge_whosgotgame.gif' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-5349242572815316242</id><published>2009-02-25T15:26:00.001-08:00</published><updated>2009-02-25T15:26:22.253-08:00</updated><title type='text'>RocketOn - Chat Everywhere!</title><content type='html'>&lt;p style="margin-bottom: 0; margin-top:0" align="center"&gt;&lt;br /&gt;&lt;div style="padding: 0; margin: 0; align: center; text-align: center"&gt;&lt;br /&gt;&lt;br/&gt;&lt;font size="2"&gt;RocketOn Virtual World &amp; Game - &lt;b&gt;&lt;a href="http://www.rocketon.com/a/open.html?http://www.blogspot.com"&gt;Play Now!&lt;/a&gt;&lt;/b&gt;&lt;/font&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.rocketon.com/a/open.html?http://www.blogspot.com"&gt;&lt;img src="http://www.rocketon.com/a/img/widget_sm.jpg" border=0 alt="RocketOn Widget Image"/&gt;&lt;/a&gt;&lt;br /&gt;&lt;br/&gt;&lt;br /&gt;&lt;font size="2"&gt;&lt;b&gt;&lt;a href="http://www.rocketon.com/a/open.html?http://www.blogspot.com"&gt;Click Here to Start!&lt;/font&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;/p&gt;&lt;br /&gt;&lt;br&gt;&lt;a border=0 href="http://www.gigyamailbutton.com/wildfire/gigyamailbutton.ashx?url=aHR*cDovL3dpbGRmaXJlLmdpZ3lhLmNvbS93aWxkZmlyZS93ZnBvcC5hc3B4P21vZHVsZT1lbWFpbCZ1cmw9aHR*cCUzYSUyZiUyZnd3dy5yb2NrZXRvbi5jb2*lMmZhJTJmbGF1bmNocGFkLnBocA==" target="_blank"&gt;&lt;img src="http://cdn.gigya.com/wildfire/i/includeShareButton.gif" border="0" width="60" height="20" /&gt;&lt;/a&gt;&lt;img style="visibility:hidden;width:0px;height:0px;" border=0 width=0 height=0 src="http://counters.gigya.com/wildfire/IMP/CXNID=2000002.0NXC/bHQ9MTIzNTYwMzU2NzA4NyZwdD*xMjM1NjA*Mzc*NjgzJnA9NDEyNjEmZD*mbj1ibG9nZ2VyJmc9MSZ*PSZvPWQ4MmY2ZDNkNTk2ODQxYjE5YmI2NzY1ZjA1ODNjMDgx.gif" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-5349242572815316242?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/5349242572815316242'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/5349242572815316242'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2009/02/rocketon-chat-everywhere.html' title='RocketOn - Chat Everywhere!'/><author><name>Ellipsis</name><uri>http://www.blogger.com/profile/13554930621825481241</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_cZl1YvwS-Xg/SK3Miz9_arI/AAAAAAAAAB4/KP4d_CNSBPk/S220/20e2615.jpg'/></author></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-2298847056892185764</id><published>2009-02-20T11:34:00.000-08:00</published><updated>2009-02-20T11:40:49.216-08:00</updated><title type='text'>New Shops!</title><content type='html'>&lt;span style="font-style: italic;font-family:trebuchet ms;" &gt;Flo&lt;/span&gt;&lt;span style="font-style: italic;font-family:trebuchet ms;" &gt;wer Shop, Pet Food &amp;amp; more!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_cZl1YvwS-Xg/SZ8HBmQO-BI/AAAAAAAAAFE/ftcJe2xHIgU/s1600-h/orchid.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 206px; height: 164px;" src="http://2.bp.blogspot.com/_cZl1YvwS-Xg/SZ8HBmQO-BI/AAAAAAAAAFE/ftcJe2xHIgU/s400/orchid.png" alt="" id="BLOGGER_PHOTO_ID_5304966610095634450" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;W&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;e've been making a lot of changes to RocketOn lately. Now there's a shop dedicated to selling all types of flowers.  Each represents its own special message. You can find a flower for any occasion, and it's a great way of expressing yourself. &lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;There's also a new shop for pet lovers.  Want to make sure you're feeding your pet something it'll really enjoy? You can fatten up your pet by taking it to a number of sites and buying it a treat.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Here are few of the places you can go to find new shops:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Pet Shop&lt;/span&gt;&lt;br /&gt;&lt;a href="http://www.icanhascheezburger.com/"&gt;&lt;span style="font-family:trebuchet ms;"&gt;http://www.icanhascheezburger.com&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Hair Salon and Vintage Outfits&lt;/span&gt;&lt;br /&gt;&lt;a href="http://teenfashionista.blogspot.com/"&gt;&lt;span style="font-family:trebuchet ms;"&gt;http://teenfashionista.blogspot.com&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Costume Shop&lt;/span&gt;&lt;br /&gt;&lt;a href="http://scarygoround.com/index.php"&gt;&lt;span style="font-family:trebuchet ms;"&gt;http://scarygoround.com/index.php&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Many of the shops can be found not too far from the launchpad (hint: try the wormholes) -- they've changed.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;-Silent Ellipsis&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-2298847056892185764?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/2298847056892185764'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/2298847056892185764'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2009/02/new-shops.html' title='New Shops!'/><author><name>Ellipsis</name><uri>http://www.blogger.com/profile/13554930621825481241</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_cZl1YvwS-Xg/SK3Miz9_arI/AAAAAAAAAB4/KP4d_CNSBPk/S220/20e2615.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_cZl1YvwS-Xg/SZ8HBmQO-BI/AAAAAAAAAFE/ftcJe2xHIgU/s72-c/orchid.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-1799528097156298980</id><published>2009-01-13T19:01:00.000-08:00</published><updated>2009-01-13T19:02:07.456-08:00</updated><title type='text'>Gems Popping Up</title><content type='html'>&lt;span style=";font-family:Arial;font-size:85%;"  &gt;Oh, those gems!  &lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;Not only are they cool, but the are &lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;valuable because you can cash them in for Rocket Points. Now we've made it even more fun to collect gems. When you are hanging out in any room, you may see a gem pop up in a random location on the screen. The first user to click on the gem will get it. So keep your eyes open, mouse finger ready, and click on those gems!&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-1799528097156298980?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/1799528097156298980'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/1799528097156298980'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2009/01/gems-popping-up.html' title='Gems Popping Up'/><author><name>ROCKETON</name><uri>http://www.blogger.com/profile/13683991221183365492</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-3398608601267990512</id><published>2009-01-13T18:55:00.000-08:00</published><updated>2009-01-13T19:04:03.428-08:00</updated><title type='text'>Super Chat</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rocketon.com/a/img/newsletter/081212_nav_bar_chat2.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 210px; height: 109px;" src="http://www.rocketon.com/a/img/newsletter/081212_nav_bar_chat2.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;We've made a number of really cool improvements to RocketOn chat.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;At your request, we've implemented a chat log which records all of the public chat in a room. If you miss a comment from your friend, you can&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt; now scroll through the log to see what they've said. You can open the log at any time by clicking on the chat log icon in the nav bar.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt; &lt;/span&gt;&lt;/div&gt; &lt;div&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;To make it easier to tell people apart when chatting, we've color coded the user &lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.rocketon.com/a/img/newsletter/081212_chat_log2.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 210px; height: 162px;" src="http://www.rocketon.com/a/img/newsletter/081212_chat_log2.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt;names that appear in the chat dialog&lt;/span&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt; box, so you can easily tell if the person chatting is a friend or not.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;/div&gt; &lt;div&gt;&lt;span style=";font-family:Arial;font-size:85%;"  &gt; &lt;/span&gt;&lt;/div&gt; &lt;span style=";font-family:Arial;font-size:85%;"  &gt;URLs are now clickable within chat - so if you find a site you like and type it into your chat, it is a live link that can be clicked on by everyone that views it.&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-3398608601267990512?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/3398608601267990512'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/3398608601267990512'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2009/01/super-chat-weve-made-number-of-really.html' title='Super Chat'/><author><name>ROCKETON</name><uri>http://www.blogger.com/profile/13683991221183365492</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-4524816313446079475</id><published>2008-12-02T17:57:00.001-08:00</published><updated>2008-12-02T18:06:20.822-08:00</updated><title type='text'>Experience Points and Leveling Up</title><content type='html'>The more you use RocketOn, the more things you can get - and that's where experience points come in. You gain experience points by simply using the system - chatting, playing games, hanging out, etc. The more experience points you have, the higher you climb in level. There are lots of cool avatars and other objects that are only available as you level up - so if you want that cool horse or motorcycle avatar, get in and play now!&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Level Experience Points:&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;level 1 = 1,000 exp.&lt;br /&gt;level 2 = 3,000 exp. &lt;br /&gt;level 3 = 6,000 exp.&lt;br /&gt;level 4 = 10,000 exp.&lt;br /&gt;level 5 = 15,000 exp.&lt;br /&gt;level 6 = 21,000 exp.&lt;br /&gt;level 7 = 28,000 exp.&lt;br /&gt;level 8 = 36,000 exp.&lt;br /&gt;level 9 = 45,000 exp.&lt;br /&gt;level 10 = 55,000 exp.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-4524816313446079475?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/4524816313446079475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/4524816313446079475'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2008/12/experience-points-and-leveling-up.html' title='Experience Points and Leveling Up'/><author><name>ROCKETON</name><uri>http://www.blogger.com/profile/13683991221183365492</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-3461134836459090001</id><published>2008-10-06T11:56:00.000-07:00</published><updated>2008-10-24T17:53:23.608-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RocketOn'/><category scheme='http://www.blogger.com/atom/ns#' term='full version'/><category scheme='http://www.blogger.com/atom/ns#' term='click-through'/><category scheme='http://www.blogger.com/atom/ns#' term='click'/><title type='text'>Click-Through</title><content type='html'>&lt;div style="text-align: justify;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style="font-weight: bold;"&gt;Introducing the New Click-Through!&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;At RocketOn, we love the web. We love browsing, and we do it all day, every day, twenty-six hours a day, eight days a week. That’s how much we love the web. We also love having RocketOn open and the ability to bring our avatars along to play and chat throughout the day. Which is why we’ve improved Click-Through, and made it easier to use and more robust.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;span style="font-weight: bold;font-family:trebuchet ms;" &gt;What is Click-Through?&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_t7FgPYEpWvI/SQJtRU-6OwI/AAAAAAAAAAs/8ho5ebGM7sI/s1600-h/clickthrough-illo-blog.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 274px;" src="http://4.bp.blogspot.com/_t7FgPYEpWvI/SQJtRU-6OwI/AAAAAAAAAAs/8ho5ebGM7sI/s320/clickthrough-illo-blog.png" alt="" id="BLOGGER_PHOTO_ID_5260887459179936514" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;If you’re new to Rocke&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;tOn, Click-Through is the &lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;ability to click on links, expandable menus, text entry fields, and o&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;th&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;er interactive elements of pages while you have RocketOn fully open and your avatar walking&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt; about. Normally, while you have RocketOn open, you’ll be able to walk anywhere you click. With Cl&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;ick-Through, you can click on links as well! You can also click on buttons and text fields. &lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;For example, on Google if you click in the search field, you'll be able to type in a word you want to search for and then press enter or Click-Through on the "Google Search" button. Depending on which browser you’re using, your mouse pointer will change into a hand or text-cursor, but if it doesn’t, there is no need to worry. Your regular pointer will still Click-Through just fine, and you’ll be able to type, check boxes, and select things from drop down menus as normal.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: justify;"&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style="font-weight: bold;"&gt;Getting Click-Through to Work:&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;There are some very limited cases where Click-Through may have problems with the content of a particular website, such as expanding menus. Usually if you wait just a moment, these problems will clear up and you’ll be able to Click-Through normally.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;We're constantly improving Click-Through and increasing its compatibility with all the different kinds of features and content, but if something doesn't work, just minimize RocketOn (click on the rocket logo in the lower left-hand corner of your screen) and then click on whatever you wanted to click on. You can open RocketOn again (just click the Rocket Icon) and continue to use RocketOn normally.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style="font-weight: bold;"&gt;How do I get Click-Through?&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: justify;"&gt;&lt;span style="font-family:trebuchet ms;"&gt;If you downloaded the full version of RocketOn (which is free!) then you already have it. Just try clicking on links using the technique described above. If you're using the demo-version, you can get click-through by &lt;a href="http://www.rocketon.com/a/download.php"&gt;downloading the full version of RocketOn&lt;/a&gt;.&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;-Silent Ellipsis &amp;amp; Max&lt;/span&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-3461134836459090001?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/3461134836459090001'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/3461134836459090001'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2008/10/click-through.html' title='Click-Through'/><author><name>Ellipsis</name><uri>http://www.blogger.com/profile/13554930621825481241</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_cZl1YvwS-Xg/SK3Miz9_arI/AAAAAAAAAB4/KP4d_CNSBPk/S220/20e2615.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_t7FgPYEpWvI/SQJtRU-6OwI/AAAAAAAAAAs/8ho5ebGM7sI/s72-c/clickthrough-illo-blog.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-1214848949521862447</id><published>2008-09-19T11:06:00.000-07:00</published><updated>2008-09-19T11:17:05.009-07:00</updated><title type='text'>Talk Like a Pirate Day!</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_cZl1YvwS-Xg/SNPseoWihJI/AAAAAAAAADU/akXgPpV26hU/s1600-h/pirateboat.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_cZl1YvwS-Xg/SNPseoWihJI/AAAAAAAAADU/akXgPpV26hU/s400/pirateboat.png" alt="" id="BLOGGER_PHOTO_ID_5247798001788945554" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Ahoy mateys! This be "talk like a pirate day," where ev'ry last one of ye be encouraged to talk like a brethren of the coast!&lt;br /&gt;&lt;br /&gt;If yer friends don't keep in t' spirit o' t' holiday, ye can &lt;span style="font-weight: bold;"&gt;prank&lt;/span&gt; 'em wit' our &lt;span style="font-weight: bold;"&gt;Pirate Boat&lt;/span&gt; an' &lt;span style="font-weight: bold;"&gt;Pirate Flag&lt;/span&gt; pranks, an' ev'ry word out o' der mouths will become more appealin' to t' ears o' a brethren of the coast!&lt;br /&gt;&lt;br /&gt;So be sure to stop by yer nearest RocketOn Store an' gather ye up a bounty of pranks. A grog-filled talk like a brethren o' t' coast day to ye!&lt;br /&gt;&lt;br /&gt;-Silent "Landlubber Stabbin" Ellipsis&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-1214848949521862447?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/1214848949521862447'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/1214848949521862447'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2008/09/talk-like-pirate-day.html' title='Talk Like a Pirate Day!'/><author><name>Ellipsis</name><uri>http://www.blogger.com/profile/13554930621825481241</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_cZl1YvwS-Xg/SK3Miz9_arI/AAAAAAAAAB4/KP4d_CNSBPk/S220/20e2615.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_cZl1YvwS-Xg/SNPseoWihJI/AAAAAAAAADU/akXgPpV26hU/s72-c/pirateboat.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-4820366394222929201</id><published>2008-09-10T12:11:00.000-07:00</published><updated>2008-09-10T13:06:02.788-07:00</updated><title type='text'>Personal Rooms</title><content type='html'>&lt;span style="font-family:trebuchet ms;"&gt;We've just added a slew of new features, so to help you get the most out of them, we're starting the New Features series on the RocketOn blog. The first item on the menu is: Personal Rooms.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;What is a personal room?&lt;/span&gt;&lt;br /&gt;Whenever you're using RocketOn, you're in a room. The room you're in determines which other users, and sometimes what kinds of RocketOn objects you'll see, so even if you and your friend are both on www.google.com, you might not see them because they're in a differen&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;t room (if so, a signpost will pop up that you can click on to go to the next room on the same site).&lt;br /&gt;&lt;br /&gt;Personal rooms are rooms created and owned by users. You can control who can enter the room and customiz&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;e it with photos, blurbs, and more! Personal rooms are places you can express yourself, or places to meet up with and hang out with your friends without being overwhelmed by the number of users in public rooms.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;How do I go to someone's personal room?&lt;/span&gt;&lt;br /&gt;To visit someone's personal room, you can either go to their profile or search for them using the new &lt;span style="font-weight: bold;"&gt;Find People &lt;/span&gt;tool. You'll see a button that says &lt;span style="font-weight: bold;"&gt;my rooms&lt;/span&gt; on their profile, or &lt;span style="font-weight: bold;"&gt;view rooms&lt;/span&gt; in the search box. Click on this to bring up a list of their rooms, then just pick one and go. When you're in someone else's personal room, you'll &lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;see a box in the corner of the screen with buttons to leave the room, report the user (if their room contains offensive material), or to check out their profile (a fast way to get back to their personal room list).&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_cZl1YvwS-Xg/SMgkwoUL8GI/AAAAAAAAAC4/5IPZp5Uj6OI/s1600-h/flickrexample.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_cZl1YvwS-Xg/SMgkwoUL8GI/AAAAAAAAAC4/5IPZp5Uj6OI/s400/flickrexample.png" alt="" id="BLOGGER_PHOTO_ID_5244482183947350114" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;While you're in someone else's personal room, you can see and interact with all of the room objects they've added. You can play the youtube videos they've added, listen to the radio station on their radio, or click through their flickr photos if they've added that setting.&lt;br /&gt;&lt;br /&gt;Hold your mouse over the object and clickable buttons, like the arrows here, may show up.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style="font-weight: bold;"&gt;How do I creat&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style="font-weight: bold;"&gt;e a personal room?&lt;/span&gt;&lt;br /&gt;Creating a &lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;personal room is easy. Go to your profile and &lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;you'll see a &lt;span style="font-weight: bold;"&gt;my rooms&lt;/span&gt; button. Click on it and it will bring up a list of your personal rooms. Now you'll see a &lt;span style="font-weight: bold;"&gt;create&lt;/span&gt; button - click on it to bring up the room creation menu. Here you can name your room and set who can join the room. Once you're ready, click &lt;span style="font-weight: bold;"&gt;create&lt;/span&gt; and you'll be taken to your new personal room.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_cZl1YvwS-Xg/SMge_-utT-I/AAAAAAAAACw/Ltax3KA6-vA/s1600-h/createroom.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_cZl1YvwS-Xg/SMge_-utT-I/AAAAAAAAACw/Ltax3KA6-vA/s400/createroom.png" alt="" id="BLOGGER_PHOTO_ID_5244475850592440290" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;Once you've created the room, you'll see a box in the corner that shows you a variety of objects you can add to your room to make it your own. Click on one of the objects to add it to your room.&lt;br /&gt;&lt;br /&gt;All of the objects have similar controls. You can drag the object around the screen and put it wherever you want. If you click the &lt;span style="font-weight: bold;"&gt;options&lt;/span&gt; button, you'll be able to customize the object (for example, you need to go to options to add a url for any youtube video you want to have on your page).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;When you're happy with your object, click &lt;span style="font-weight: bold;"&gt;save&lt;/span&gt; and the object will be placed with its current settings. You can later move or modify any object in your room by clicking on the gear button in the corner (such as in the cow picture above). You'll be able to move the object around or click &lt;span style="font-weight: bold;"&gt;options&lt;/span&gt; again, and can &lt;span style="font-weight: bold;"&gt;save&lt;/span&gt; the object with its new settings. If you change your mind while editing the object, and want it to go back to the way it was, then don't click &lt;span style="font-weight: bold;"&gt;save&lt;/span&gt; - instead click the gear button again, and the object will go back to the way it was before you started editing it.&lt;br /&gt;&lt;br /&gt;Now you know everything you need to start exploring personal rooms. Go try it out for yourself and make a room that you can show off to all your friends!&lt;br /&gt;&lt;br /&gt;-Silent Ellipsis&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-4820366394222929201?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/4820366394222929201'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/4820366394222929201'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2008/09/personal-rooms.html' title='Personal Rooms'/><author><name>Ellipsis</name><uri>http://www.blogger.com/profile/13554930621825481241</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_cZl1YvwS-Xg/SK3Miz9_arI/AAAAAAAAAB4/KP4d_CNSBPk/S220/20e2615.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_cZl1YvwS-Xg/SMgkwoUL8GI/AAAAAAAAAC4/5IPZp5Uj6OI/s72-c/flickrexample.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-3525659491655893320</id><published>2008-09-02T12:57:00.000-07:00</published><updated>2008-09-02T13:34:54.662-07:00</updated><title type='text'>Meet and Join</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_cZl1YvwS-Xg/SL2fOAgcOMI/AAAAAAAAACg/_Trqqnisejs/s1600-h/friends0.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_cZl1YvwS-Xg/SL2fOAgcOMI/AAAAAAAAACg/_Trqqnisejs/s400/friends0.png" alt="" id="BLOGGER_PHOTO_ID_5241520604332177602" border="0" /&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;In Part 3 of our mini-seri&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;es on overlooked features, we discuss the &lt;span style="font-weight: bold;"&gt;meet&lt;/span&gt; and &lt;span style="font-weight: bold;"&gt;join me &lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span&gt;buttons, which can be found in the "Friends" window. You can use these buttons to meet one of your friends wherever they are online, or to ask them to join you on the web page you're on.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;How it works:&lt;/span&gt; Click on "Friends" in the RocketOn toolbar to view you list of online friends. Choose a friend's name from the list and click on the &lt;span style="font-weight: bold;"&gt;meet&lt;/span&gt; button. Your friend will receive a message asking permission for you to meet them on the website they are browsing. If they approve, you will be sent an invitation to join them. Hit &lt;span style="font-weight: bold;"&gt;ok&lt;/span&gt; and you'll be transported to the page they're browsing. It's a simple and fast way to find your friends.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Note: If your friend has selected "friends can meet me without my permission," then when you click &lt;span style="font-weight: bold;"&gt;meet&lt;/span&gt;, you will immediately receive an invitation to join them (it won't ask your friend permission first).&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Step by Step Example:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Step 1:&lt;/span&gt; Click on the "Friends" icon (the smiley face).&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Step 2:&lt;/span&gt; Choose the name of a friend who is online from the list and click &lt;span style="font-weight: bold;"&gt;meet&lt;/span&gt;.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Step 3:&lt;/span&gt; Upon their approval, you will be asked to join them.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Step 4:&lt;/span&gt; If you approve of the website they are on, click &lt;span style="font-weight: bold;"&gt;yes&lt;/span&gt;.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Result:&lt;/span&gt; You will be transported to the website your friend is currently browsing.&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_cZl1YvwS-Xg/SL2g8ecUB7I/AAAAAAAAACo/L9Lxr25CFH4/s1600-h/meetup.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_cZl1YvwS-Xg/SL2g8ecUB7I/AAAAAAAAACo/L9Lxr25CFH4/s400/meetup.png" alt="" id="BLOGGER_PHOTO_ID_5241522502153537458" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;What if you want your friend to come to the site your on, instead of the other way around? That's when you use the &lt;span style="font-weight: bold;"&gt;join me&lt;/span&gt; button.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;How it works:&lt;/span&gt; Click on "Friends" in the RocketOn toolbar to view your list of online friends. Choose a friend's name from the list and click &lt;span style="font-weight: bold;"&gt;join me&lt;/span&gt;. Your friend will receive an invitation to join you on whatever page you're browsing. If they approve, they will be instantly transported to your side.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;Note: Even if you can already see your friend on the same website, they might be on a different page of that site. For example, you might both be on youtube, but looking at different videos. If you ask your friend to join you, they will move to the same page, so you can use this feature to make sure you and your friend are seeing the same content.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Step by Step Example:&lt;/span&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Step 1:&lt;/span&gt; Click on "Friends" icon (the smiley face).&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Step 2:&lt;/span&gt; Choose the name of a friend who is online and click &lt;span style="font-weight: bold;"&gt;join me&lt;/span&gt;.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Result:&lt;/span&gt; Your friend will be sent an invitation to join you. If they accept, they'll be transported to the same page you're browsing.&lt;br /&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-style: italic;"&gt;The "Overlooked Features" series is brought to you by Food Lover and Silent Ellipsis&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;P.S. Starting next week, we'll begin a series on brand new features that have just been added! Keep an eye out for the new features, and come here for tips on how to get the most out of them.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-3525659491655893320?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/3525659491655893320'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/3525659491655893320'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2008/09/meet-and-join.html' title='Meet and Join'/><author><name>Ellipsis</name><uri>http://www.blogger.com/profile/13554930621825481241</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_cZl1YvwS-Xg/SK3Miz9_arI/AAAAAAAAAB4/KP4d_CNSBPk/S220/20e2615.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_cZl1YvwS-Xg/SL2fOAgcOMI/AAAAAAAAACg/_Trqqnisejs/s72-c/friends0.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-6831685443299217147</id><published>2008-08-26T16:59:00.000-07:00</published><updated>2008-08-26T17:17:25.409-07:00</updated><title type='text'>Notes</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_cZl1YvwS-Xg/SLSaWXbwkkI/AAAAAAAAACQ/8oKB3EACIxI/s1600-h/note.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_cZl1YvwS-Xg/SLSaWXbwkkI/AAAAAAAAACQ/8oKB3EACIxI/s400/note.png" alt="" id="BLOGGER_PHOTO_ID_5238981975576973890" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;span style="color: rgb(0, 0, 0);font-family:trebuchet ms;font-size:100%;"  &gt;Continuing our Overlooked Features series, this week we discuss the ever-lovable note! You can send a personalized note directly to a friend, or surprise them by leaving a note on their favorite website.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;How it works:&lt;/span&gt; Once you buy a note, it will appear in My Stuff. To leave a note for your friend, go to the website you wish to place it on. Find your note in My Stuff and click the “give” button. You will then be prompted to choose a friend from the drop down list and enter your personalized message. Once you are done, click the “place on URL” button and your note will pop-up on your friend’s screen when they visit the site. If you wish to send the note directly to your friend, click on the “send it” button instead of the “place on URL” button.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Step by Step Example:&lt;br /&gt;&lt;br /&gt;Step 1:&lt;/span&gt; Buy a note from the store.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Step 2:&lt;/span&gt; (if you wish to leave the note on a website): Go to the website where you want to leave the note for a friend (ex. www.vh1.com ).&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Step 3:&lt;/span&gt; Find the note in My Stuff and click the “give” button.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Step 4: &lt;/span&gt;Choose a friend from the drop down menu and type a personalized message.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Step 5:&lt;/span&gt; Click the “place on URL” button to leave the note on the website, or click the “send it” button to place the note directly into your friend’s My Stuff.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Result:&lt;/span&gt; When your friend visits www.vh1.com or looks in My Stuff, they will be happily surprised to discover your note!&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;em&gt;The "Overlooked Features" series is brought to you by Food Lover and Silent Ellipsis.&lt;/em&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-6831685443299217147?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/6831685443299217147'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/6831685443299217147'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2008/08/notes.html' title='Notes'/><author><name>Ellipsis</name><uri>http://www.blogger.com/profile/13554930621825481241</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_cZl1YvwS-Xg/SK3Miz9_arI/AAAAAAAAAB4/KP4d_CNSBPk/S220/20e2615.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_cZl1YvwS-Xg/SLSaWXbwkkI/AAAAAAAAACQ/8oKB3EACIxI/s72-c/note.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-5480815471713287475</id><published>2008-08-18T13:47:00.000-07:00</published><updated>2008-08-23T10:09:56.166-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='RocketOn'/><category scheme='http://www.blogger.com/atom/ns#' term='doors'/><category scheme='http://www.blogger.com/atom/ns#' term='overlooked features'/><title type='text'>Doors</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/_iQKHX57FMTQ/SLBCJRM9xzI/AAAAAAAAAAo/a6dauYglX3o/s1600-h/door-closed.png"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;img id="BLOGGER_PHOTO_ID_5237759093635925810" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_iQKHX57FMTQ/SLBCJRM9xzI/AAAAAAAAAAo/a6dauYglX3o/s320/door-closed.png" border="0" /&gt;&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;Are you looking for more features that will allow you to interact with your friends? Well, you may have overlooked some of RocketOn’s most powerful interactive features. Starting this week, we're going to be posting explanations of some of the overlooked features that can totally change your RocketOn experience. Up this week: &lt;strong&gt;DOORS&lt;/strong&gt;- A door allows you to share your favorite sites with friends by opening up a portal from one webpage to another.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;How it works: Once you buy a door, it will appear in My Stuff. To create a portal using your door, simply drag and drop it onto any webpage. It will then prompt you to enter the URL of the site you wish to share with your friends. Other people on the original webpage will see your door. If they click on it and approve, they will go to the URL you entered.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Step by Step Example:&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;strong&gt;Step 1:&lt;/strong&gt; Buy a door from the store.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;strong&gt;Step 2:&lt;/strong&gt; Open My Stuff and drag the door onto a webpage (Ex. &lt;/span&gt;&lt;a href="http://www.google.com/"&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;/a&gt;&lt;/span&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;a href="http://www.google.com/)."&gt;http://www.google.com/&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;).&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;strong&gt;Step 3:&lt;/strong&gt; Enter the URL of the site you want people to visit (Ex. www.mtv.com).&lt;br /&gt;Result: Everyone on &lt;/span&gt;&lt;a href="http://www.google.com/"&gt;&lt;span style="font-family:trebuchet ms;"&gt;www.google.com&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt; will see your door and can click on it. Once they click and approve, they will be taken to &lt;/span&gt;&lt;a href="http://www.mtv.com/"&gt;&lt;span style="font-family:trebuchet ms;"&gt;www.mtv.com&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:trebuchet ms;"&gt;!&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;Each person on the page will be able to use the door, but they can only use it once. Fortunately, doors aren't expensive at all, so you can make liberal use of them.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:trebuchet ms;"&gt;&lt;em&gt;The "Overlooked Features" series is brought to you by Food Lover and Silent Ellipsis.&lt;/em&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-5480815471713287475?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/5480815471713287475'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/5480815471713287475'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2008/08/enhancing-your-interactive-rocketon.html' title='Doors'/><author><name>Ellipsis</name><uri>http://www.blogger.com/profile/13554930621825481241</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://2.bp.blogspot.com/_cZl1YvwS-Xg/SK3Miz9_arI/AAAAAAAAAB4/KP4d_CNSBPk/S220/20e2615.jpg'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_iQKHX57FMTQ/SLBCJRM9xzI/AAAAAAAAAAo/a6dauYglX3o/s72-c/door-closed.png' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-2737840313205562766</id><published>2008-07-31T16:47:00.000-07:00</published><updated>2008-07-31T16:48:39.687-07:00</updated><title type='text'>Virtual Worlds and Moral Choices</title><content type='html'>Raph Koster had a link on his blog about a week ago to a post about a family of monsters slain by adventurers in World of Warcraft (&lt;a href="http://duocenti.blogspot.com/2008/07/murlocs-family.html"&gt;http://duocenti.blogspot.com/2008/07/murlocs-family.html&lt;/a&gt;). It’s very interesting, and led me to read an insightful, though much older post by Raph, “The Evil We Pretend to Do,” and ultimately the Terra Nova post, “The Horde is Evil” (&lt;a href="http://terranova.blogs.com/terra_nova/2005/12/the_horde_is_ev.html"&gt;http://terranova.blogs.com/terra_nova/2005/12/the_horde_is_ev.html&lt;/a&gt;), which claims that the choice to play an orc or undead in world of warcraft is a morally significant decision. This series of posts together have led me to consider the following question: what does it mean to make a moral choice within a virtual world? Rather than considering the specifics of World of Warcraft, I’ll try to discuss this in more broadly applicable terms.&lt;br /&gt;&lt;br /&gt;There are a variety of ways we might answer this question, the first of which is presented by “The Horde is Evil.” We might think that there is moral significance to a choice of character type in an MMO. By choosing to be represented in the world by a character associated with evil, you are presenting an implicit approval of that evil. This doesn’t seem right to me. Choosing a character type in an MMO, especially if by that we mean a character’s race, is a matter of choosing a setting. You’re not choosing any actions your character has performed, but choosing the cultural and historical background of that character. If that counts as a morally weighted (and negative) choice then you could just as easily say that choosing to play World of Warcraft is a morally negative choice to begin with, because you’re choosing to play a game in a world that includes not only evil, but rampant warfare. You could instead have chosen to play a game, or even an MMO, that includes no war, no combat, and no evil. Insisting that a choice of setting in a virtual world is morally weighted is tantamount to declaring that MMORPGs are, on the whole, morally evil, which beyond being simplistic isn’t an argument that’s going to have any traction among gamers.&lt;br /&gt;&lt;br /&gt;So if I disagree with the thesis of “The Horde is Evil” does that mean I don’t believe that decisions in a virtual world can have moral weight? No it does not, but we might mean something else entirely by that. Many people will agree that a decision that affects the happiness of others carries implicit (or explicit) moral weight, and online virtual worlds allow users to affect each others’ game experience. If I stick around a spot where a rare treasure appears on a timed basis and continually gather it, I might be preventing other players from gathering it; if I use a macro to collect massive quantities of a valuable resource, I devalue that resource that other plays have earned legitimately. Beyond these unintentionally side-effects of my actions, there is the phenomenon of “grieving.” Grievers are bored or insecure players (or both) who intentionally go out of their way to ruin the game experience for other players. This could entail verbal harassment, repeatedly killing another user’s character, joining a party and then refusing to help when they run into trouble, or a variety of other activities intended to provide amusement by frustrating others. As grieving is an activity that directly affects other real, living people it’s clearly a moral decision, but is it a very weighty one? In the majority of cases the worst consequence of grieving is temporary annoyance and frustration. What’s more, this behavior isn’t really specific to virtual worlds. Even if it takes a particular form within a virtual world, the behavior is essentially harassment, and the virtual world in this case is simply a medium through which the harassment occurs. The virtual world is playing the same role that a phone does in a prank phone call: the content of a prank phone call does tell us much about the moral nature of telephones.&lt;br /&gt;&lt;br /&gt;There might be a third thing that we mean by saying that a decision in a virtual world can be a moral decision – we might think it’s moral or immoral not because of the impact it has on players, but because of the way it affects the virtual world itself. This strikes me as the interesting concept, because it’s not immediately clear what to make of it. On the one hand a virtual world is fictional, so it seems that the events that occur within it shouldn’t be any more weighty than they are in a book or film. However, the nature of a virtual world is that it is participatory: many people are invested in the virtual world (emotionally and financially), and they can shape it through their actions.&lt;br /&gt;&lt;br /&gt;We may need a few more conceptual tools before we evaluate this idea. First, I will suggest that what is fundamentally capable of being moral or immoral is choice. When we say that a person is moral, we mean that they are a person who makes good moral choices. Part of the reason I reject the thesis of “The Horde is Evil” is because of this. I don’t think it’s coherent to suggest that a race (such as orcs) can be inherently evil – they can only be evil by virtue of their choices. The second idea that I am going to put forward as useful for our purposes here is that morality, at some root level, depends upon value. What I mean is that whether you are a deontologist, a consequentialist, or virtue theorist, you should think that what it means for a decision to be moral is that it promotes something of value. The exact nature of this question can be debated, but I don’t think it makes sense to talk about a decision having moral import without suggesting that something of value is affected by it.&lt;br /&gt;&lt;br /&gt;Now let’s see how these concepts fit in with our thoughts about virtual worlds. If we’re going to judge something as moral, we’re judging a choice to be, so the actions taken by the computer can never be considered moral or immoral (though the decisions of the designers and programmers that resulted in the computer performing that action might). Rather, we’re concerned about player choices, as manifested in the actions of their avatars. What’s more, we’re concerned with how these choices affect things of value within the virtual world. Given that the world is, as its name implies, virtual, and exists primarily in the minds of the players (as mediated by the game), it seems to me that the only kind of value to be found within it is instilled in it by humans. This kind of value is easy enough to find, however: virtual worlds are largely about identifying with the interests of your character or avatar, and acquiring possessions, experience, and the like for them. A player might also identify with the interests of their guild, faction, or with the virtual world as a whole.&lt;br /&gt;&lt;br /&gt;So what kind of effect can a player have on things of value? In truth, in most persistent worlds the answer is “very little.” In every persistent world I’ve ever seen, player characters never permanently die, NPCs cannot be killed, and monsters and NPC allies will eternally respawn. In most worlds it’s also not possible to take territory or possessions from other players, and all factions in the game will exist for as long as the world persists. These static virtual worlds actually disarm most of the moral weight of decisions within them, but if a world were designed to include more significant consequences of actions, then the idea of morally weight decisions by virtue of their influence on the world would become very real very quickly.&lt;br /&gt;&lt;br /&gt;Let’s look at a concrete example. In the posts I referred to above, one topic of discussion is the fate of monsters called murlocs at the hands of adventurers who slaughter them in huge numbers in order to complete quests. There is something disturbing about how this is presented to the player – you are committing acts of genocide – but within persistent world, there are no lasting effects of a player completing the quest. The moral impact of killing murlocs is only the impact it has on the game experience of the player(s) killing them. Let’s consider an alternative possibility: the number of murlocs in the world is limited. Perhaps the murlocs reproduce at a certain rate, and if the rate at which players kill them exceed the rate at which they reproduce, their population will dwindle. Now we have the possibility not only that a player can have the visual experience of killing a murloc, but that their choice can have an effect on the world. If murlocs are slaughtered in large enough numbers, they might become extinct on that game server. What about a world in which player characters can die permanently? In these situations it seems like the possibility exists for in-game decisions to have a real impact on things of value to other players.&lt;br /&gt;&lt;br /&gt;More generally, what I’m suggesting is that if players can shape the virtual world that they are in, they have the potential to promote things they value within that virtual world, whether that be immersive gameplay (in which case playing an villain could actually be a morally positive decision, by allowing for a more dynamic game world), the aesthetic features of the world, or murlocs. In this situation a destructive player can make a morally significant decision within the context of the virtual world, as can a constructive player. Given the nature of most worlds today, this is more an issue of the potential of virtual worlds, but it is still of immediate interest, at least to people like me.&lt;br /&gt;&lt;br /&gt;After Raph Koster’s “The Other Side,” “The Evil We Pretend to Do,” Terra Nova’s “The Horde is Evil” and DuoCenti’s “The Murloc’s Family.”&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-2737840313205562766?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/2737840313205562766'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/2737840313205562766'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2008/07/virtual-worlds-and-moral-choices.html' title='Virtual Worlds and Moral Choices'/><author><name>ROCKETON</name><uri>http://www.blogger.com/profile/13683991221183365492</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-6306046844623517857</id><published>2008-07-16T17:11:00.000-07:00</published><updated>2008-12-10T02:53:18.181-08:00</updated><title type='text'>2D and 3D Worlds</title><content type='html'>&lt;p&gt;ROCKETON is a 2D virtual world that can layered onto any website. One may be tempted to question, then, how it intends to compete with the various 3D virtual worlds out there, such as IMVU or Google’s recently announced Lively. I’ll address this in two parts – first, dealing with the assumption that 3D graphics are better than 2D graphics by their nature, and second by talking about how a 2D format is specifically advantageous for what ROCKETON is trying to accomplish.&lt;br /&gt;&lt;br /&gt;The advent of 3D game technology has opened up new possibilities for games. It has allowed for an unprecedented amount of graphical detail, allowed for shifts in perspective, and perhaps more importantly added a dimension in which objects can move in virtual space. There are, however, downsides to 3D graphics, including the problem hinted at in the post just below this one: the problem of the uncanny valley.&lt;br /&gt;&lt;br /&gt;More generally, though, a key problem for 3D games is the inherent decrease in visual abstraction, which results in 3D graphics aging very quickly.&lt;br /&gt;&lt;br /&gt;For example, Final Fantas&lt;a href="http://1.bp.blogspot.com/_iQKHX57FMTQ/SH6OvuIG4pI/AAAAAAAAAAY/a_-w7M-ONdE/s1600-h/Untitled.jpg"&gt;&lt;img id="BLOGGER_PHOTO_ID_5223769568283386514" style="FLOAT: left; MARGIN: 0px 10px 10px 0px; CURSOR: hand" alt="" src="http://1.bp.blogspot.com/_iQKHX57FMTQ/SH6OvuIG4pI/AAAAAAAAAAY/a_-w7M-ONdE/s320/Untitled.jpg" border="0" /&gt;&lt;/a&gt;y VII was lauded for it’s state-of-the-art graphics in 1997, as shown in the picture to the left. This was seen as a prime example of the amazing possibilities of 3D graphics when it was first released, but just a couple of years later looked dated.&lt;/p&gt;&lt;p&gt;This isn’t the fault of the artists working on the game, but is a natural consequence of the switch to polygon-based graphics. There is an added level of visual abstraction in the use of a 2D image to represent a 3D space, and it is a level of abstraction we’re very familiar and comfortable with – we make the same allowances whenever we draw pictures representing 3D objects in the world.&lt;/p&gt;&lt;p&gt;A 2D game also presents privileged perspectives of the objects in the world, which can make it easier to have a consistently appealing aesthetic presentation. A month after Final Fantasy VII was released, Konami released Castlevania: Symphony of the Night, a throwback to 2D sidescrolling that was able to build upon existing methods of making convincing 2D art and use layered backgrounds to create a game that is an aesthetic achievement even by today’s standards.&lt;br /&gt;&lt;br /&gt;This isn’t to suggest that 2D games are inherently superior to 3D games – I’d be very sad not have played many of my favorite 3D games from the last 10 years – but that 2D and 3D games have comparative advantages, and in some cases 2D graphics will serve the vision of a project better than 3D graphics can.&lt;br /&gt;&lt;br /&gt;ROCKETON is such a project that can make better use of 2D graphics than it could 3D graphics. The vision for the application is to allow users to bring their avatars to any site. Google’s Lively advertises that it can be put on any site – but what that means is that a point of access to the virtual world can be embedded on any site. There is no relationship between the virtual space and the site it is on. There is a French virtual environment called “Yoowalk” which tries to use websites as the backdrop for a 3D space, but the result strikes me as extremely awkward. The reason is pretty straightforward: websites are only 2-dimensional in nature. Most websites consist of text and pictures, both of which exist in two dimensions. In order to create a relationship between a virtual space and a website, the space has to accommodate the form of the website. What’s more, 3D environments take up more resources and take longer to load than a 2D environment does, which slows down the browsing experience and makes the environment less accessible. Finally, navigation in a 2D environment is more intuitive than it is in a 3D environment. A mouse only moves in two dimensions, and so can perfectly represent a range of possibilities in 2D but not in 3D space. 3D environment have shifting perspective, and objects in front of objects are common, which can make it hard to select the object you intended. A 2D environment offers a more fluid experience, in which a user can pick up and go where they want immediately, without having to wait for a long load time or figure out how to navigate a 3D space. Combine this with the fact that users know that they’re in-game property won’t be visually obsolete in two years time and you have all the components needed for a successful virtual world.&lt;br /&gt;&lt;br /&gt;-Ellipsis&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-6306046844623517857?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/6306046844623517857'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/6306046844623517857'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2008/07/2d-and-3d-worlds.html' title='2D and 3D Worlds'/><author><name>ROCKETON</name><uri>http://www.blogger.com/profile/13683991221183365492</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_iQKHX57FMTQ/SH6OvuIG4pI/AAAAAAAAAAY/a_-w7M-ONdE/s72-c/Untitled.jpg' height='72' width='72'/></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-6643483267945913744</id><published>2008-07-08T16:49:00.000-07:00</published><updated>2008-07-10T14:03:21.581-07:00</updated><title type='text'>Beware of the Uncanny Valley!</title><content type='html'>&lt;object height="296" width="512"&gt;&lt;param name="movie" wmode="opaque" value="http://www.hulu.com/embed/YaFZIExywKempHanL5oJdg/506/547"&gt;&lt;embed src="http://www.hulu.com/embed/YaFZIExywKempHanL5oJdg/505/548" type="application/x-shockwave-flash" width="512" height="296" wmode="opaque"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-6643483267945913744?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/6643483267945913744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/6643483267945913744'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2008/07/beware-of-uncanny-valley.html' title='Beware of the Uncanny Valley!'/><author><name>ROCKETON</name><uri>http://www.blogger.com/profile/13683991221183365492</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-968288913110626589</id><published>2008-06-27T14:46:00.000-07:00</published><updated>2008-06-27T14:51:04.023-07:00</updated><title type='text'>The App</title><content type='html'>&lt;span style="font-family:arial;"&gt;As a follow up to my previous post about what makes for a game, I’ll answer a question I’ve been asked before about ROCKETON, which is whether or not it’s really a game. The answer I usually give is “if you think of it is as a game, you’re not wrong, and if you don’t think of it as a game, you’re still not wrong.” I hope I can offer a slightly more interesting response here.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;First, what is ROCKETON? It describes itself as a “Parallel Virtual World,” meaning that the virtual space that application takes place on exists simultaneously in many places (in this case, on various sites). The application itself is an avatar-based app, where you can create, customize, and socialize with a flash-based avatar. The virtual space also includes other activities and objects for you to interact with, including games. That’s an interesting point for this question – one of the buttons on the toolbar is labeled “Games,” which seems to imply that the other aspects of the application aren’t games. I also find that on a regular basis I refer to it as “the app” to avoid any confusion. I’ve also called the game a “social networking tool” before. Of course, sites like MySpace and instant messaging programs also qualify as “social networking tools, and I wouldn’t call those games.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;That might make the question seem decisive, but there are a couple of other considerations that complicate it. First of all, the app is a virtual world, with its own resources and rules. A social networking tool that doesn’t count as a game might offer purchasable tools or features that make it a more effective tool, but they don’t have resource systems used to acquire virtual possessions for possession’s sake. The existence of virtual resources creates a boundary between the avatar and the person it represents – when I use a chat program, I’m using a tool to communicate information about myself. I can do this with ROCKETON, but I can also meaningfully talk about my avatar independently from myself. I don’t have a pet turtle, but my avatar might. I don’t know how to play the guitar, but my avatar can really wail on his virtual guitar. The fact that items exist in the virtual space for their own sake makes the virtual space game-like.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;But there’s an even more important reason why the application makes social interaction game-like. If we look specifically at the chat feature of the game, we might be tempted at first to think of it as functioning exactly like an IM program such as AIM or MSN. However, when I type a sentence for my character to speak in ROCKETON, everyone in the same virtual room can hear me, and everyone in a different virtual room cannot. This means that my avatar has a location within the virtual world. This limitation actually creates a new concept that structures the way I interact with websites, and there’s nothing more game-like than utilizing limitations to create new kinds of experiences.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;In short, though it’s accurate to call the application a social networking tool, I also think it clearly counts as a game, and I would even go so far as to say that it provides a uniquely game-like social experience by providing a structured way to socialize with other users through your avatar without being your avatar. The status of the application as a game might be more clear in the future as we release more features that allow users to participate in large-scale goal-oriented activities with their avatars.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Ellipsis&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-968288913110626589?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/968288913110626589'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/968288913110626589'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2008/06/app.html' title='The App'/><author><name>ROCKETON</name><uri>http://www.blogger.com/profile/13683991221183365492</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-5788507416657919625</id><published>2008-06-27T14:36:00.000-07:00</published><updated>2008-06-27T14:50:17.067-07:00</updated><title type='text'>Virtual Worlds &amp; Online Diaries</title><content type='html'>&lt;o:p style="font-family: arial;"&gt;&lt;/o:p&gt;&lt;span style="font-family: arial;"&gt;What would it be like to share your diary within a virtual world?  We've all seen text diaries, video diaries and photo diaries, but what would distinguish a virtual world diary?&lt;/span&gt;&lt;o:p style="font-family: arial;"&gt;&lt;/o:p&gt;    &lt;p style="font-family: arial;" class="MsoPlainText"&gt;Would you have your avatar act it out in real-time?&lt;span style=""&gt;  &lt;/span&gt;Or would you create a space, like a virtual home, in which you share and express your life?&lt;span style=""&gt;  &lt;/span&gt;Maybe the objects in the virtual home would mirror your real home.&lt;span style=""&gt;  &lt;/span&gt;Maybe your family and friends would be represented by avatars or appear in a virtual scrapbook.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;    &lt;p style="font-family: arial;" class="MsoPlainText"&gt;&lt;o:p&gt;&lt;/o:p&gt;One way to create a virtual world diary is to reenact key moments in your life using avatars and record these moments as a video, Flash animation or macro, then play it back when others visit your virtual space.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;    &lt;p style="font-family: arial;" class="MsoPlainText"&gt;Realistically, most people don't have the time to create a meaningful virtual reenactment.&lt;span style=""&gt;  &lt;/span&gt;However, if there were an easy scripting tool, along the lines of a blogging mechanism, then creating a virtual diary using a set cast of avatars that you dress up might not be so daunting.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;    &lt;p style="font-family: arial;" class="MsoPlainText"&gt;Another possibility is to focus less on your real life and instead create a diary that’s about your cyber life.&lt;span style=""&gt;  &lt;/span&gt;I could envision people creating a diary of the places they visited online and what they thought.&lt;span style=""&gt;  &lt;/span&gt;Using ROCKETON's browser plug-in, this could be easily automated.&lt;span style=""&gt;  &lt;/span&gt;It could record the URLs a person visits, and that person could then add a running commentary using text, audio, video or photos.&lt;span style=""&gt;  &lt;/span&gt;This would be a dairy of your thoughts while surfing, and like all diaries, it would be selective, only focusing on the highlights of each day in cyberspace.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;    &lt;p style="font-family: arial;" class="MsoPlainText"&gt;I'll keep ruminating on this. In the meantime, I'd love to hear other people's thoughts on how a diary might take shape in a virtual space like Second Life or ROCKETON.&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;    &lt;p style="font-family: arial;" class="MsoPlainText"&gt;&lt;o:p&gt;&lt;/o:p&gt;Captain Hoff&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-5788507416657919625?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/5788507416657919625'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/5788507416657919625'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2008/06/virtual-worlds-online-diaries.html' title='Virtual Worlds &amp; Online Diaries'/><author><name>ROCKETON</name><uri>http://www.blogger.com/profile/13683991221183365492</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-6121385633110385023</id><published>2008-06-19T15:26:00.001-07:00</published><updated>2008-06-19T15:27:58.134-07:00</updated><title type='text'>Games and Game-likeness: Defining the Gaming Medium</title><content type='html'>&lt;span style="font-family:arial;"&gt;Reading Craig Perko’s (&lt;/span&gt;&lt;a href="http://projectperko.blogspot.com/"&gt;&lt;span style="font-family:arial;"&gt;http://projectperko.blogspot.com/&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;) month-old post – or rant, if you prefer – about “message games” reminded me of one of the topics that I find really interesting: what is it that sets games apart as a medium? The kind of games Perko is talking about are simple games that involve clicking through a scene, or performing a single action, and may include moralistic points. The problem is that one click does not make a game – it makes an animation that you have to click on to see.&lt;br /&gt;&lt;br /&gt;In reality, there is no universally agreed upon definition of a “game.” We can describe them in general terms, however. Games are interactive; games offer player choices; games either have built-in goals or a means for players to develop goals as they play. There are a variety of features that are common in games, or important in certain genres, but I think these are the most fundamental features that make an experience a gaming experience.&lt;br /&gt;&lt;br /&gt;Here’s a different approach. Marc LeBlanc has compiled a list of 8 aspects of games that make them fun (&lt;/span&gt;&lt;a href="http://www.8kindsoffun.com/"&gt;&lt;span style="font-family:arial;"&gt;http://www.8kindsoffun.com/&lt;/span&gt;&lt;/a&gt;&lt;span style="font-family:arial;"&gt;): Sensation, Fantasy, Fellowship, Discovery, Narrative, Expression, Challenge, and Submission. If we consider, however, not just what makes games fun, but what makes them uniquely fun, we see that other media can fulfill some of these kinds of fun just as well, if not better, than games. Movies offer plenty of sensation, novels contain compelling narratives, and any kind of social networking site can offer fellowship.&lt;br /&gt;&lt;br /&gt;So the real question is how can games offer these kinds of experiences in a unique way? By approaching them in a game-like manner. For example, if a story isn’t linear, or preset, but branches or can be traversed in a non-linear way, then it is not just presenting a narrative, but a game narrative. This makes the narrative more than just a story – it’s a way of exploring the possibilities of gaming. A compelling game narrative doesn’t just present the player with a story – it lets the player see the story being created as the game progresses. Similarly, every kind of fun on the list above can be approached in a game-like way.&lt;br /&gt;&lt;br /&gt;Why should we care if a certain experience is game-like or not? Some of us like to call ourselves gamers, or say that we love gaming, but if we don’t know what goes into a gaming experience, what do we mean when we say that? Games may very well be the medium of the 21st century in the same way that film was the medium of the 20th century, but if so, then games need to have a clear sense of what it is they have to offer. If we ever want to see the full potential of games, we need to find and explore the parts of an experience that make it into a good gaming experience.&lt;br /&gt;&lt;br /&gt;Ellipsis&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-6121385633110385023?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/6121385633110385023'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/6121385633110385023'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2008/06/games-and-game-likeness-defining-gaming.html' title='Games and Game-likeness: Defining the Gaming Medium'/><author><name>ROCKETON</name><uri>http://www.blogger.com/profile/13683991221183365492</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry><entry><id>tag:blogger.com,1999:blog-8248687685618453777.post-1279081890957769262</id><published>2008-06-13T11:00:00.000-07:00</published><updated>2008-06-13T11:33:27.040-07:00</updated><title type='text'>Welcome to the ROCKETON Blog!</title><content type='html'>&lt;span style="font-family:arial;"&gt;This is where we'll update you on all the latest news, features, bugs and buzz.&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;We're in Closed Alpha right now. If you've been invited to join, we welcome your feedback and ideas. If you haven't been invited, &lt;a href="http://www.rocketon.com/"&gt;click here&lt;/a&gt; to sign up!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Starting a blog on Friday the 13th isn't exactly good luck, but we'll see if we can survive the day. That said, there's been no catastrophes so far.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;A lot of people are asking when we're going to open up to the public.  All we can say is that ROCKETON is evolving quickly. You'll see that we're adding new features all the time.  We'll open ROCKETON up to the public and launch when we feel it's ready.  &lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:arial;"&gt;Stay tuned, and we hope you enjoy the experience!&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;&lt;/span&gt;&lt;br /&gt;&lt;span style="font-family:Arial;"&gt;Captain Hoff&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8248687685618453777-1279081890957769262?l=rocketonblog.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/1279081890957769262'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8248687685618453777/posts/default/1279081890957769262'/><link rel='alternate' type='text/html' href='http://rocketonblog.blogspot.com/2008/06/welcome-to-rocketon-blog.html' title='Welcome to the ROCKETON Blog!'/><author><name>ROCKETON</name><uri>http://www.blogger.com/profile/13683991221183365492</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author></entry></feed>
